I had the opportunity to design and implement the full sound experience for a horror game project, Horror Mansion, built in Unity and integrated using Wwise. From immersive reverb zones in the basement to dynamic 3D audio that reacts as you move closer or farther from key objects, every detail was crafted to enhance the tension and atmosphere. My work included: * Programming interactive reverb environments based on player location * Spatializing sounds using 3D panning and real-time positioning * Producing and composing original music for the in-game piano and gramophone * Creating ambient soundscapes tailored to each area of the mansion and outside * Recording and designing custom sound effects for clocks, UI interactions, doors, and environmental triggers * Implementing dynamic audio layers that adapt to the player's actions and surroundings * Syncing sound cues with animations and gameplay events to elevate the storytelling By watching the video, you'll get a glimpse of how the audio design plays a critical role in shaping the player experience. Wear 🎧